Pocket
Moon
Games
We believe in making games we would want to play.
Pocket Moon Games was founded in, and remains based in, Ontario, Canada. We are a small team striving to stay true to the indie game spirit by creating games with personal and impactful stories. We value inclusivity, accessibility, artistry, and above all else, fun.
Jeffrey Newton-Evans (he/him) is a visual artist with a background in film and music. He entered the indie gaming scene in 2018 and since then is responsible for the co-creation of Pocket Moon Games. He is generally responsible for animation, music/sound design and is the voice WORMHOLE. He also makes a damn fine cup of coffee, usually for his partner Ren.
@Musique-Nonstop
Ren “Batty” Burke (they/them) has a background in visual art and writing, and a lifelong passion for storytelling. In 2019 they acted as a creative consultant on the game Zebra Dodge, inspiring them to be involved in making a game from the ground up. Currently, they are the creative co-director for Phantophone, and largely work on character and object design, story direction, and dialogue. In their spare time, Ren can be found doodling critters, hoarding collectables, and drinking coffee with their partner, Jeff.
@hi_its_batty-Nonstop
Than More (he/him) is a game designer / programmer for Pocket Moon Games. He built NENA, his first game, as a gift and proposal to his now wife, Emily. When he’s not making games, he’s attempting to get good at them. Than is accompanied by his two lovely demon cats, and his wonderful aforementioned wife.
@ThanMakesThings
Collaborators
Slow Magic
(he/him) is a critically acclaimed masked musician with a career built around otherworldly and unique sounds. After four studio albums and over 200 million streams to his name, Slow Magic is currently undertaking the brand new challenge of composing the soundtrack for Phantophone.
slowmagic.cool